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Optional Rules for Classic Games

Here are some optional rules that you may want to adopt in a more basic type campaign (which I find more fun). When deciding on a rule, go for whatever is more fun or will make a better story-line in...

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Dungeon Master Tips from the Astral Plane

This is just a list of guidelines I made for myself as a young gamer. Most of these should be obvious, but maybe we need a reminder from time to time. Concentrate on role-playing monsters, think less...

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Handling Poison

The purpose of this document is to provide the DM with a system for handling poisons that can be as complicated or as simple as desired. Different ways of handling poisons range from instant death (as...

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Critique of Dungeons & Dragons 3rd Edition

With 4th edition just around the corner, I thought I’d give my impression of 3rd Edition and the d20 system. Good Ideas The d20 system has several good ideas that make it easier to understand and more...

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Alternate Rulebooks

As you know, the original Dungeons & Dragons game has long been out of print. Even if you can’t get your hands on one of the older rule sets, you can still use one of a couple of replacements:...

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